DemoNights is La Guilde's biggest community event. It offers the chance for Quebec studios to show off their work-in-progress games to the development community and beyond.
Each year, 15+ selected studios get 5 minutes to show live gameplay of their unreleased game. Some of these come from well-known AAA studios, and others are indie projects of passion that we’ve never heard of before! As these are pre-release games, we get a mixture of polished, ready-to-ship games, and some that are still a work-in-progress (and prone to not working properly!) which always makes for a fun and eventful event.
According to our records, the first edition of DemoNights took place in 2006. Originally, it was run by the Montreal chapter of the International Game Developers Association, then by Gameplay Space, before took it under its wingLoto-Québec became an official partner in 2018.
More than 175 games have been shown at DemoNights, including some notable games, such as:
Game submissions generally begin in the fall and close by the end of November. Calls for submissions are announced in La Guilde du jeu vidéo du Québec's newsletter, on their Discord and on La Guilde's social networks.
If you are considering submitting your game for a future DemoNight, please take note of the eligibility rules :
You can find out whether the call for submissions is open or whether the games have already been announced by heading to the upcoming edition page.
La Guilde du jeu vidéo du Québec is a non-profit cooperative that brings together independent and international video game developers, creators, educational institutions and related entrepreneurs based in Quebec. As the unified voice of over 330 members and a global leader in the industry, La Guilde is the largest group of its kind in the world.
To find out more about La Guilde's services and to become a member, head here.